#ifndef __LEVEL_HPP__
#define __LEVEL_HPP__

#include <SFML/Graphics.hpp>
#include <string>

class Level
{
    public :
    
       Level();
       
       void loadFromFile(const std::string& fileName);
       
       void update(const float dt);
       
       //Ball createBall();
       
       void draw(sf::RenderTarget &target);
        
    private :
};

#endif /* __LEVEL_HPP__ */

